Monday, October 26, 2009

Ideas... wow

Right, quick jot:

Based loosely on the anti-Pool, but things about a character limit the number of dice you can bring to bear.

GM can seed the story in two ways: name phrases, people, vibes with a pot of bonus dice. These increase the number of dice you can bring to bear (or just add some freebie dice). When each pot is used it either disappears or is reduced by one. Or maybe the player gets to choose how many they want to take from it and they disappear.

Other way to seed. A list of game-specific things that are thing a character or player is rewarded for. For example, being gung-ho, getting cursed, etc. These are added up in some way at the end of the story to replenish a player's Pool.

Yet another way. Character creation uses a bidding system where players bid for things they want to write down about their character. The GM can throw in things they want, that provide hooks into the story they want to tell, like "Son of the King" or "In love with the noble's daughter".

More to follow...